Some Principles of Visual Design for Computer Music

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چکیده

We operate on multiple simultaneous modes of sensory input, including hearing (sound), sight (graphics) and touch (interaction). These senses mutually reinforce each other and are essential in deriving expression, meaning and aesthetic appreciation when creating and experiencing media, art and design [1,2]. Of our senses, sight and hearing are most readily describable (and perhaps therefore most easily programmable on a computer). This article focuses on the intersection of graphics and audio and discusses strategies for expressive visual design for computer music. In the process of designing graphics-intensive computer music software, tools and instruments over the last 15 years, I have collected a set of principles for design and have developed a general philosophy of design. These principles are not intended to be universal (or necessarily original); I have derived them from a sustained, iterative process of designing graphical computer music systems. My observations are targeted toward designers of computer music instruments, apps and audiovisual software and serve to provide some rules of thumb, as well as food for thought. Using examples of software, instruments and audiovisual works, this article aims to illustrate these notions of design. The principles are listed below, categorized into user-oriented, aesthetic and other. I refer to these principles throughout the article. DESIGN PRINCIPLES

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تاریخ انتشار 2016